Mesh

../../_images/dragon_mesh_face.png ../../_images/dragon_mesh_profile.png
Properties :
  • Made of a list of ND points
  • Made of a list of ND cells :
    • a 2D cell is made of a LuT of 3 points or more. All points must be coplanars.
    • a 3D cell is made of a LuT of 4 or more points.
  • 2D cell example :
    ../../_images/mesh_cell_2D.png
  • 3D cell example :
    ../../_images/mesh_cell_3D.png
Optionnal :
  • Can compute the energy for a cell from the points and their orders.
  • Can compute the normal (and triangle orientation, useful to orient resulting vectors in physical computation like collisions) from :
    • a given LuT
    • the given order of the points
  • Made of a LuT cell -> value
  • Made of a LuT edge -> value
  • Made of a LuT vertice -> value
  • Made of a dynamic rendering function which can deduce :
    • cell value from edges or/and vertices.
    • edges value from cell or/and vertices.
    • vertice value from cell or/and edges.
Must to have utilities :
  • Should be able to give the boudning box quickly.
  • An image of mesh shall be able to tell if it is convex or concave.
  • Detecting if a point is located within the mesh
Nice to have utilities :
  • For concave mesh : implement a quick convex decomposition of the mesh.
  • Remesh
  • Split by a plane
  • Merging two meshes
  • Hole detection
  • Detecting if a mesh colides another mesh
  • Uniformazing the mesh size