Mesh¶
- Properties :
- Made of a list of ND points
- Made of a list of ND cells :
- a 2D cell is made of a LuT of 3 points or more. All points must be coplanars.
- a 3D cell is made of a LuT of 4 or more points.
- Optionnal :
- Can compute the energy for a cell from the points and their orders.
- Can compute the normal (and triangle orientation, useful to orient resulting vectors in physical computation like collisions) from :
- a given LuT
- the given order of the points
- Made of a LuT cell -> value
- Made of a LuT edge -> value
- Made of a LuT vertice -> value
- Made of a dynamic rendering function which can deduce :
- cell value from edges or/and vertices.
- edges value from cell or/and vertices.
- vertice value from cell or/and edges.
- Must to have utilities :
- Should be able to give the boudning box quickly.
- An image of mesh shall be able to tell if it is convex or concave.
- Detecting if a point is located within the mesh
- Nice to have utilities :
- For concave mesh : implement a quick convex decomposition of the mesh.
- Remesh
- Split by a plane
- Merging two meshes
- Hole detection
- Detecting if a mesh colides another mesh
- Uniformazing the mesh size

